# Model Tree

**Model tree and context menu for volume & mesh data**

![](https://828749613-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8rZiPbhn66Ir7PJZRdnD%2Fuploads%2FjcMILyQvtcXmaWUXzzlO%2FmodelTree_1.png?alt=media\&token=ccec8ee0-efe6-4561-ac03-a9a1363efd61)

### **Rendering Control**

You can change model rendering using the Show on/off button and Transparency slider.

**Mesh rendering with opacity**

<div align="left"><img src="https://828749613-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8rZiPbhn66Ir7PJZRdnD%2Fuploads%2FypaMnfRA23lTCsRaGn89%2FmodelTree_2.png?alt=media&#x26;token=5020945c-188e-4123-bb86-743c453fe1e2" alt=""></div>

<div align="left"><img src="https://828749613-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8rZiPbhn66Ir7PJZRdnD%2Fuploads%2FnNisAORt62Re7U6KEnhs%2FmodelTree_3.png?alt=media&#x26;token=78e6d203-cf57-47cf-8c94-3f38ae3e081c" alt=""></div>

### **Context Menu for CT**

<div align="left"><img src="https://828749613-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8rZiPbhn66Ir7PJZRdnD%2Fuploads%2Fw5pfqU10qgQLlMvII60X%2FmodelTree_4%20fix1.png?alt=media&#x26;token=93eda456-bf02-477d-8530-d084dcfdbb29" alt=""></div>

####

#### **1. Volume Rendering Preset**

CT data in MIP/SKIN/BONE mode

**MIP mode - SKIN mode - BONE mode**

![](https://828749613-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8rZiPbhn66Ir7PJZRdnD%2Fuploads%2FFHgCklq1nzFUKcSkNLub%2FmodelTree_5.png?alt=media\&token=a603495b-c53b-4c11-a0b1-9888d657901c)

####

#### **2. Delete**

Delete the selected CT data.

###

### **Context Menu for Mesh**

<div align="left"><img src="https://828749613-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8rZiPbhn66Ir7PJZRdnD%2Fuploads%2FZ7PFBc6gRDorXKY8EUjt%2FmodelTree_6%20fix1.png?alt=media&#x26;token=2ddb43a1-a2c1-4309-947b-e8c426e156d4" alt=""></div>

####

#### **1. Wireframe**

**Wireframe rendering of mesh data**

<div align="left"><img src="https://828749613-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8rZiPbhn66Ir7PJZRdnD%2Fuploads%2FmcNyjhkjkLV98at0jyFF%2FmodelTree_7%20fix1.png?alt=media&#x26;token=d83c6782-2fe8-41ae-a1ad-4fd3d114bd6c" alt=""></div>

####

#### **2. Texture**

If the mesh data contain texture information, the texture display can be turned on/off.

**Mesh rendering with/without texture**

<div align="left"><img src="https://828749613-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8rZiPbhn66Ir7PJZRdnD%2Fuploads%2F7pcfMTqWUj0GF86E0gAn%2FmodelTree_8%20fix1.png?alt=media&#x26;token=c7ce3508-bdea-4e0b-b359-0276f9d9b186" alt=""></div>

####

#### **3. Color**

You can vary the rendering color of mesh data by using Color Editor.

**Mesh Color Editor**

<div align="left"><img src="https://828749613-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8rZiPbhn66Ir7PJZRdnD%2Fuploads%2FzdPFjzo4I1GuY9re9gQW%2FmodelTree_9%20fix1.png?alt=media&#x26;token=7a362086-7898-45cb-ace8-3ae8a20abc52" alt=""></div>

A. Select the color, and apply it to the mesh data.

B. Shows the currently selected color information.

C. You can save up to 12 favorite colors by pressing the +button and delete saved colors by clicking the Edit button.

####

#### 4. Transform

Move/Rotate/Scale selected mesh data in 3D.

**Model tree and context menu for volume & mesh data**

<div align="left"><img src="https://828749613-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8rZiPbhn66Ir7PJZRdnD%2Fuploads%2FF43R2kU9zU29x80zyQ3A%2FmodelTree_10%20fix1.png?alt=media&#x26;token=a023d753-542b-49c7-8db4-71b5c5bee37b" alt=""></div>

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#### **5. Duplicate**

Duplicate selected mesh data.

#### **6. Export**

Save the selected mesh data according to file format.

{% hint style="danger" %} <mark style="color:red;">**Notice**</mark>

The exported data are saved automatically in the download path set in the browser.
{% endhint %}

#### **7. Delete**

Delete selected mesh data.

**Last updated : 2022.02.11**                                                                                                   [Back to top](#rendering-control)
